using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class AchievementPopUp : BaseUIForm
{
    public void Awake()
    {
        base.CurrentUIType.UIForms_Type = UIFormType.PopUp;
        base.CurrentUIType.UIForms_ShowMode = UIFormShowMode.Normal;
        base.CurrentUIType.UIForms_LucencyType = UIFormLucencyType.ImPenetrable;

        RegisterButtonObjectEvent("Quit", p => { CloseUIForm(); });
    }
}
